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The surprise rebirth of a legend. Back in August of last year, I was writing about how my favorite publication in the gaming space was being shuttered. After more than 30 years printing kickass magazines full of insider news and sharp games criticism, Game Informer was shut down by their *ingenious* overlords at GameStop –…
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A discussion of Western AAA games and why some projects fall flat. In August of 2024, Star Wars: Outlaws was released. Published by AAA gaming giant Ubisoft and developed by their in-house studio Massive Entertainment, the ambitious and wildly expensive title was the publishers’ first-attempt at a game set in one of the most iconic…
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Unless you’ve been stranded in the desert these past 8 years, chances are you are aware of Fortnite. Epic’s online Battle Royale-turned modern cultural touchstone has been the envy of the games industry since shortly after its launch. With an estimated 30 million daily players, no other competitive online game comes close to the chokehold…
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Nintendo’s new console doesn’t need to be the start of a new era – it just needs to keep the party going. After months of nonstop rumors, Nintendo finally made a formal announcement for their new console. The Nintendo Switch 2 will take the reins from its massively successful predecessor to become the gaming giant’s…
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Reflecting on a life of interactive media on a milestone birthday. Well folks, I’ve been subjected to a terrifying inevitability: I turn 30 this month. As I mull over the existential dread of aging, I decided to have some more fun talking about games and how they’ve impacted my life. I looked over my extensive…
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Playing some cerebral horror games, heading towards the end of the year, and a some more industry screw-ups. Well I just finished yet another personal creative project that is now making its rounds through publication editors, which means its time for another blog post. As I said before, if none of my work gets picked…
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Shifting Creative Gears, Finishing Projects, and What’s Good in HyperMedia Land Alright, so It’s been a couple months since I was here last, where I was talking about Xbox being really weird and a bunch of unnecessary layoffs happening in the games industry (things have not improved). Since then though, I decided to get back…
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Studio closures, poor console sales, and grim insider updates spell rough seas ahead for Microsoft’s gaming division A couple months ago I wrote about the depressing state of the AAA games industry, and the swaths of layoffs that have been plaguing the talent behind the titles for the last 18 months. We talked about development…









